3D Graphics Rendering Cookbook
$40
$63.2
3D Graphics Rendering Cookbook : Summary of the Book 3D Graphics Rendering Cookbook is a practical guide designed to help developers build a high-performance 3D rendering engine from scratch. Using C along with OpenGL and Vulkan APIs, the book provides step-by-step “recipes” to implement modern rendering techniques, including physically based rendering, image-based rendering, geometry culling, and advanced optimization strategies. Each chapter builds upon the previous one, allowing readers to incrementally create a robust and feature-rich 3D graphics engine while understanding core principles of real-time rendering and graphics programming. ? What You Will Discover in the Book In this book, you’ll learn how to set up a development environment, leverage modern graphics APIs, and integrate multiple rendering techniques into a single engine. You’ll explore AZDO (Approaching Zero Driver Overhead) in OpenGL, manage large datasets efficiently, implement physically based shading with glTF2, and optimize rendering performance. Kosarevsky also demonstrates how to debug, profile, and enhance real-time 3D applications, providing practical solutions for building engines that are both fast and visually compelling. By following the recipes, you’ll gain hands-on experience with both OpenGL and Vulkan, mastering techniques needed for professional 3D graphics development. ? Why Should You Read This Book You should read 3D Graphics Rendering Cookbook if you are a 3D graphics developer with knowledge of C and linear algebra looking to deepen your understanding of modern rendering pipelines. This book is perfect for developers who want to create custom rendering engines without relying on prebuilt frameworks, optimize real-time graphics performance, and implement advanced rendering techniques used in the industry. It’s ideal for both students and professionals aiming to enhance their expertise in high-performance 3D graphics development. : About the Author Sergey Kosarevsky is an experienced software developer and graphics programmer specializing in real-time rendering, 3D engines, and graphics optimization. With extensive expertise in OpenGL, Vulkan, and C , Kosarevsky has contributed to complex 3D projects and shared his knowledge through books and tutorials. His work emphasizes hands-on learning, practical implementation, and performance-focused techniques, making him a trusted resource for developers seeking to master modern 3D graphics programming.
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